null void beam stellaris. Dec 28, 2009 5. null void beam stellaris

 
 Dec 28, 2009 5null void beam stellaris  Starfighters! [3

712 14. Null Ovoid is a RARE Slayer item obtained from crafting. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. *Archeoengineering should allow the acquisition of null-void beams. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 4 Kinetic Launcher; 3. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. And they are exclusive to Cruisers and Frigates. Will the null void beam ever be useful? Early game anti shield roles. It is absurdly effective against shields but highly ineffective against both armor and hull. Now that we can aggressively alter the genetics of other empires a Qu playthrough seems much more achievable! It’s a shame you can’t seem to scramble a species’ other traits with the Devolving Beam though. I got a tech that gave +400% shield damage out of it. I hope to get some feedback from this great community too. as title saysA searchable list of all event codes from Stellaris. All Discussions. 4+] Created by Narvindar. Another is a null void that gives a small dark matter income and null void beam tech. Null Void Beam is a weapon module for small, medium or large slots. Question. If you go into the system-level view and select a planet, and then use the command add_anomaly DISTAR_BRAINSLUG_CAT that'll put the Brainslugs there. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 6. 4880804. Must use Rare Crystals to build. 39 * 25% = 3. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. 5000. 21. It only does 25% damage to armour AND hull according to the wiki. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. If a materialist empire gets a psionic scientist, it's. Comment . . Feb 26, 2011. Summoning events. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). Small weapons have better tracking but lower damage. 4. The game was good though. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Third option seems flawless as unbidden don’t use point defence. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. Starfighters! [3. 39772. 3 Autocannon; 3. . 6. 121. The Large Null Void Beam only hits 90% of the time. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Component SmallResearchers produce 0. Apr 29, 2021; Add bookmark #9However it lacks a bit in term of range against armor/hull. Aug 13, 2021. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. com - Charter Arms "Chic L. Fleet setup should max out shields defensively, and ignore armour damage offensively. 25 at S) - it's basically a more effective Energy Siphon. 052. List of resources. Some content/events might be disabled without dlc. Stellaris 50378 Bug Reports 30691 Suggestions 19085 Tech Support 2880 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. It's random and the options are rerolled every time you finish the previous research. But combined with plasma, neutron or lances it is a really useful weapon. And there is nothing useful for their gun slot, besides maybe Null Void Beam. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Sabaithal. Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. Burst them down. Null Void Beam is a weapon module for small, medium or large slots. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. The crafting recipe is unlocked at Enderman Slayer II. Defenses [edit source]. Null Void beams are actually good. Mining drone lasers have no unique thing about it. Also, lasers look really cool. I just wish that it came on a lot more often than it does now. This command will research the technology type with the specified ID. 1 Mass Driver; 3. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Not sure if this is "meta" or. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. viirinsoftworks. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. 7 with a 200% boost so it averages 91. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Rock Dec 7, 2022 @ 12:15pm. The-red-Dane. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Report. Later you get a project to get more dark matter per portal job. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Average damage by the Null beam is 13. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. 260. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. #footer_privacy_policy | #footer. 9 "Caelum" Release Date. Have fun! Also got a tiny discord now for patch notes & bug. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. 5 focused arc emitter's. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. Created by Wicloz. All rights reserved. Have fun! Also got a tiny discord now for. 7 Technology List – T to Z. Two autocannos and a plasma makes them quite good. WealthyAardvark • Shared Burdens • 4 yr. Two autocannos and a plasma makes them quite good. . Hole in the Void: crisis. Also might perform 'slightly' better as anti-shield once you get into repeats. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldGeneral. They are extremely effective against hull, very effective against armor but very ineffective against shields. If you're going to go with artillery NL Frigates, give their small slot missiles. Large null void beams only do 66. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. 1. However, as this post shows, choosing between the two weapons is a little more convoluted. » See SMS short codes for other countries. Which leads to the next problem: Missiles are shield. All trademarks are property of their respective owners in the US and other countries. It seems that kinetic launcher is better compared to null void beam (L size). The problem of null void beam is that it's bad both early and late. They are extremely effective against armor and very effective against hull but highly ineffective against shields. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. I don't think so, null void beam is just better as your anti-shield weapon. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. #3. 2 Ancient Macro Batteries; 3. I hope that Lance will fix this problem asap. Null Ovoid is a RARE Slayer item obtained from crafting. Created Jul 31, 2015. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. . Vodafone. You have to manually opt in to access it. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. #4. 3 Stellaris Tech Id List – C to E. To quickly find a tech in this list press ctrl + f and type in the techs name. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. 6 Technology List – Q to S. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Example: research_technology tech_starbase_3. If you go into the system-level view and select a colony. If you have kinetic weapons researched, use those instead. 相关页面: 舰船组件. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. 1 Regular Strike. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. That's with pure armour and anti armour weapons. Stellaris Wiki Active Wikis. How about using null void beams on your ships and nothing else ? Reply reply. Cymsdale High Warlord. ago. * Null Void Beam now has its own icon . this is a weapon intended to allow a ship in Stellaris to fulfil that. Posted by 3 years ago. You can counter build. So large laser battleships will utterly shred covettes. I like Machine Hiveminds, he likes Corporations. Blorg Friends. png 52 × 52; 8 KB. Like. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. 0. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Stellaris @StellarisGame. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Dec 28, 2009 5. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. Fleet setup should max out shields defensively, and ignore armour damage offensively. nope. My four fleets of about 40k power just patrolled my trade routes. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. 5 / 4. Stellaris 2016 Browse game. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Later you get a project to get more dark matter per portal job. 3. . One hull technology gives corvettes. R5: Got doorway event and null void. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. Null-void beam would then be useful!. Don't you get the null-void-beam tech from it? 400% dmg to shields. true. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. From personal experience, based on my Dory-level memory, post-3. 0: Event fires every game I settle planets to any degree. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Null Void is an extremely situational weapon. thanks for watching and help da cha. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. S. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Enter the name of an event to filter the entries in the table. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. Starfighters! [3. What's your opinion of Null Void Beams? Discussion So my current playthrough is one of those rare cases where I got the Null Void version of the Doorway event and I got the. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. I'm wondering something, if no one knows I'll just find out myself with a friend. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. And has the ability to warp in/build any of the ships above. Related wiki. By the time null beam ships get into range- many shields will be destroyed by neutrons. 4. 35 a day against armor or hull. + 4 Null Void Beam (M) or something similarly synergistic. I'm wondering if I should replace my null void beams with the level 4 railguns. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Engineering research. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. The average damage is quite low (2. To open the console, press ~ and then enter “research_technology (technology_id_here. But rolling for it sucks in every game. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. It's been over five years. Stellaris Wiki Active Wikis. and if you didnt have any shields their lasers were just cutting you to ribbons. Masked Ermine. © Valve Corporation. 39x4? Also, I have a weapon that does 150% shield penetration. 8K 55K views 1 year ago One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. I've also been lucky enough to get null void beam and trying those out with neutron launchers. Replying to. An L-slot Kinetic Artillery deals 91. #3. These IDs are intended for use with the “research_technology” console command. The job will give different resources based on what the other dimension is like. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). ReplyGo to Stellaris r/Stellaris. Professor Von-Wulfen. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. 0: Event fires every game I settle planets to any degree. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. © Valve Corporation. Also added the Enigmatic Encoder afterwards with little improvement. Autocannons are good on corvettes. I would think it's a later gun tech because +400% shield damageUnbidden advice. ago. 158 Badges. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. Base damage is much less than the KA. Edit: woops nope. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. 1k. Shields [edit source]. Plasma or Lasers. Will the null void beam ever be useful? Early game anti shield roles. Beware that armor has significantly more cost and upkeep. 9 = 13. I’ve been using a fleet of 100 menacing corvettes with null void beams and mining drill lasers, and they take out things amazingly fast and in beautiful fashion. 23 TopTheropod Democratic Crusaders • 8 mo. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Null Void Beam Edit. [deleted] • 5 yr. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. Obviously the late game tier is better. as title saysStellaris Wiki Active Wikis. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. Dec 18, 2018 @ 1:26pm Thank you! I found it in my first game but the other 6 games. Paradox. It's the "Null Void Beam". A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. 95 damage/day against shields, and only 13. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. They do pair well. Null void beams vs Kinetic Artillery. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. Full battleship fleets, %to hit computer. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. Below is our complete list of the Technology IDs for Stellaris. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). 3424486444. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. Ultimately went Kinetic on Battleships and Plasma on cruisers. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. To open the console, press ~ and then enter “research_technology (technology_id_here. Follow @StellarisGame. The problem of null void beam is that it's bad both early and late. All shield techs except. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Also fixes the Null Void Beam icons. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. I like to mix carrier ships and pure broadside battleships 1:1. !!!Universal Resource Patch [2. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. But combined with plasma, neutron or lances it is a really useful weapon. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. The End of the Scourge: crisis. . A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. 2 Ancient Macro Batteries; 3. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Put a single Medium void beam on each ship in a fleet of battleships, and fill the other slots with anti-armor/anti-hull, and you just stomp. Propulsion Proponent Proclamation. However I have been dealing with an issue of failing the psionic shield event after save scumming. Unpause your game. Jump to latest Follow Reply. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). 5 Stellaris Tech Id List – J to P. Vodafone. If you're going to go with artillery NL Frigates, give their small slot missiles. And secondly, it makes my sensors better, giving me more vision over my enemies. 花费:26. I think it is pretty safe to say the only reason to use penetrators are:Go to Stellaris r/Stellaris. © Valve Corporation. Reply Averath Platypus • Additional comment actions. Ultimately went Kinetic on Battleships and Plasma on cruisers. It would be interesting to see a version of Stellaris where you literally could not research the entire. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. 35 a day against armor or hull. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldNull Void beams no longer count as space fauna weapons. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. Aug 13, 2021. And there is nothing useful for their gun slot, besides maybe Null Void Beam. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. Elitewrecker PT. It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. We would like to show you a description here but the site won’t allow us. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Many thanks #2. Butt null beam has much shorter range. 2 Ancient Nano-Missile Cloud Launcher; 4. If you have kinetic weapons researched, use those instead. 2. • 5 yr. ago. ago. Cloud Lightning Conduits: tech_space. : The supermassive black hole in the center of probably every galaxy. The latter part is case sensitive, you can copy and paste that into the command console. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. But if you're just researching normally and have both options, depends on if you want your science ships to teleport, or have good shield stripping. 3. Teir 3 strike craft x90. I'm wondering something, if no one knows I'll just find out myself with a friend. 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 211. I don't know if it's actually better than the other choices though. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Teir 3 strike craft x90. For the record, in stellaris 2. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. 3. Question regarding null void beam. It eventually gets outclassed (by early late game at the latest), but in early game it can carry your fleets a little. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. It is absurdly effective against shields but highly ineffective against both armor and hull. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. TehJumpingJawa Field Marshal.